Showing posts with label fiction. Show all posts
Showing posts with label fiction. Show all posts

Thursday, July 23, 2015

Origins

Four years ago, I got back into Magic: The Gathering. It's a game I loved as a teenager, and I kept playing it for years after it stopped being a fad at my middle school. As time went on, my hobby increasingly met with eye rolls form my classmates, and I also became hyperaware of the many things that made me "different" from the people around me. I started hating my interest in video games, Dungeons and Dragons, and Magic, and I convinced myself that there must be something wrong with me because I didn't look or act like the popular kids. After my best friend and go-to game buddy abandoned Magic for football and girls, I shoved my cards in a shoebox in my closet, made new friends, and tried to get into surfing, guitar, or any of the other hobbies that were popular at my high school. None of it made me happy.

Magic's latest release, Magic Origins, also focuses on turbulent teenage years. Card art, flavor text, and supplementary materials recount the stories of how several characters grew from fledgling youths to powerful wizards. Each of these wayward teenagers struggles against their environment until arriving at a climactic moment when an inner "spark" is ignited and the character's full powers are released. Many of the set's cards depict events from these stories, and each character has its own special card that can be flipped over to demonstrate the important transformation.

Character-driven storytelling represents a major change from the early days of the game when plot elements occasionally appeared in evocative flavor text printed at the bottom of cards. That hands-off approach created atmosphere without detailing a linear narrative, and this was often a good thing. The game's world felt rich and expansive, as it was bound more by the imagination of the players than by carefully calculated marketing materials.

Indeed, canonizing a specific storyline makes the world feel smaller and the characters less interesting. Nowhere is this more evident than in the series of short stories published to guide players through each Origins character's journey. Although the stories fit into a familiar and well-tested coming-of-age archetype, the resulting fiction too often feels both overladen with details and incapable of creating believable characters and situations.

In "Fire Logic", Chandra's parents give her a job as a black market courier, and on her very first mission she decides to take a shortcut by trespassing through a heavily policed neighborhood, resulting in a series of tedious combat sequences. In "Kytheon Iora of Akros", the title character surreptitiously tries to kill the god of death. These plot points make it hard to relate to the characters, who are defined by their unpredictable and illogical decisions. Scenes like these likely exist for the sole purpose of creating action that can be portrayed in card illustrations.

The stories also make curious departures from established genre norms. "Home" begins with Nissa receiving a prophetic vision of her journey across the world to confront a malignant force that poisons the land. A glittering path appears before her, and she follows it through an escalating series of perils until finally reaching the foretold confrontation. At this moment, she suddenly teleports to a new world with an unrelated and hastily resolved plot. Readers are right to feel cheated. Similarly, "Absent Minds" casts Jace as a troubled youth who is scorned for his special powers. He is taken in by a benevolent mentor, who teaches Jace to control his mind magic while working to end the civil war that has engulfed their world. In a bewildering twist, Jace discovers that his mentor is an evil war profiteer, challenges him to mind battle, and then somehow kills him by erasing his own memory. The story ends with an amnesiac Jace entering a new city and meeting a beautiful woman.

These plots seem to be constructed with the belief that unexpected surprises represent the pinnacle of storytelling. Subverting audience expectations can be a powerful tool, but there's a difference between a story arc that takes an unexpected trajectory and one that abruptly flatlines. These twists and deviations are all the more puzzling because the stories are designed to appeal to a mass audience, and this goal is most easily accomplished by adhering to universal archetypes; if the fantasy coming-of-age story structure worked in The Chronicles of Narnia, A Wizard of Earthsea, and Harry Potter, there's no need to reinvent the wheel for a disposable piece of marketing material.

Origins gets it right at least once. In "The Fourth Pact", Liliana turns to dark magic in an attempt to save her brother's life. When her decision dooms him instead, she becomes obsessed with gaining control over death and sells her soul to achieve immortality. The story is straightforward but compelling; we know from the beginning that Liliana is headed down a dark path, but we stick along for the ride because we want to see how it plays out. Furthermore, Liliana remains a dynamic and relatable character because she is confronted with difficult choices when the stakes are high. Deciding to use forbidden methods in order to save a loved one is much more emotionally resonant than trying to kill a god just because.

Dilemmas necessarily lead to meaningful decisions, and this is as true in life as it is in fiction. I quit Magic when I was fifteen because I thought that having cooler hobbies and friends would make me happy. When my high school crush finally got drunk enough to allow himself to make a pass at me, I turned him down. Last month, I left my job because I decided unemployment would be better than remaining in a toxic work environment. Like any character, I'm defined by the choices I've made, and I now realize that choosing what feels right is much more important than trying to adhere to abstract notions of what a good life is supposed to look like. Playing games makes me happy, and that's a good thing. I only wish Magic's writers had the same faith in the imagination and individuality of the game's players.

Sunday, November 2, 2008

Death by Stiletto

Chère Dominique,

I found myself thinking about 11th grade French the other day. "Thinking about" might not be the best way to describe it, though. It was more like I was struck by an uncontrollable torrent of memories that suddenly and uninvitedly came flooding over me. The deluge was heavy with the detritus from that time in my life I spent so many years trying to erase. But by that point, I had taken to writing in pen, which could be crossed out but never deleted. No matter what, there was always something left underneath, muted as it might have been. It was forever etched in thin lines of ink that flowed from the expensive pens I would buy with my parents' money at the office supplies store. I often chose black ink because I thought it fit my temperament, but sometimes I used blue because Monsieur permitted it and I was eager to take advantage of any flourish or excess that was allotted to me.

We shared stick figure cartoons between the two of us back then. The stick figures carried knives or guns or sex toys and flew with angels' wings or crawled on the ground or erupted in flames. We would challenge each other to put order to these random acts of salvation and despair. The figures were given voice bubbles or thought bubbles- the trickier ones were already partially filled in with words or phrases or stray punctuation marks. Perhaps a stick woman shackled to a dungeon wall would be saying something that contains "World Trade Center" and ends in a question mark. Nearby, a stick vampire would be beginning his thought with "Banana pudding...".

I can't remember for sure, but maybe there was one particularly cocksure stick figure with spiky hair. If so, I wonder what mad twists of fate we threw in his path. Did we heap misfortunes and embarrassments on him before consigning him to the cannibals or the serial killers or the hyenas? Or perhaps he made it through unscathed, despite our attempts to rid ourselves of him. He would have been skilled in this regard.

We shared other things as well: make believe crushes, suburban misadventures, and industrial gothic battle cries (the kind that get banned from the so-called Free Speech Wall at the library). We would occasionally trade short stories back and forth, to be completed in alternating bursts as quasi-exquisite corpses. I remember one involving a thief traipsing through a moonlit glen before arriving at a well-preserved manor. Inside, things turned sinister and culminated in death by stiletto heel- this was definitely your touch, as it was the first time I had ever encountered the word, "stiletto".

There were poems, too. These were the kind that were often doomed to be ignored by the faculty-endorsed literary clique. Ours were too full of passion and energy and rage, and they lacked the slowness and rhythm and nature imagery that was required for publication in the literary journal.

Passing these X-rated missives could be hazardous, as Monsieur had keen eyes that were full of doubt and judgment. Exchanging bits of paper under our desks would have been obvious and therefore foolish, so we would instead loan each other binders, having tucked the latest edition of whatever story or cartoon safely behind their laminated covers. I remember one crisp winter morning when you passed me your thin black binder right at the beginning of class. I removed a sheet of lined paper that had been torn from the inside of a spiral notebook. It featured several short, neat rows of confident and precise words. It was obviously a poem you had copied- perhaps from memory- and you had included a short note near the top of the page: "This is the only one I ever wrote."

There was no need to ask what the subject was. Even before reading the hallowed words that followed, I knew there was only one thing that would merit having a single and most serious poem composed in its honor. Volumes more could have been written, but too much ink had already been spilt in my journal- probably in yours as well, if you kept one. And after all of the things that you had explained and I had left unsaid, there was precious little left to be discussed. As it was, we both knew that there was so much that we couldn't explain or understand, and so we ventured no further than that solitary poem.

Time is supposed to do a lot of things, but it certainly hasn't healed my wounds or shed any light on the situation. I find myself turning to distorted memories when I try to piece together what might have been really going on with the three of us, and I'd like to search for any clues that I might have left in my high school journal, but that burned last year in the fire. At first this loss infuriated me, but I've come to appreciate the freedom with which I am now able to romanticize the journal's contents. Instead of pages of bad poetry, sullen diatribes, and furtive attempts to explain away my desires, I can imagine an epic journey filled with melancholy beauty. Moments of darkness and banality can be replaced with the unspeakable fantasies I was too afraid to commit to words. If I try hard enough, I might even be able to give it a happy ending.

How deceitful I've become.

Amitiés,
-G

Tuesday, June 10, 2008

Blocked

I haven't been able to write anything for over a year now. I'm more dedicated to my journal than I was even in high school, I find myself making an endless number of lists of things to do or buy or think about, and I've written several letters to my friend Laurel, but I haven't produced anything creative since I handed in my thesis last spring. It bothers me because even when I wasn't writing anything terribly substantial, I was at least able to scrawl down little poems or phrases or fragments of stories that managed to hook into a piece of my brain. But now there's nothing. Even this post feels uncertain and difficult. I had a blog once before- a little page on livejournal where I complained about my troubles and made lists of the new music or movies I had recently consumed. I think a lot of what I wrote was pretty insincere and shallow (I seem to remember once saying that Green Day's fashion aesthetic was so damn cool), but I'll never really know because I deleted it during my junior year at about the same time I purged my Myspace and Facebook accounts. I think I was trying to liberate myself from dependency on meaningless digital media, but I ended up effectively severing myself from the people around me. I regret it, largely because I also lost my high school journal when my mother's house burned down last October, and now that strange boy who lived in that wonderful, critical, wretched time seems so impossibly far away. It's strange to think that it's only been five years.

Lately I've been trying to write something of a fantasized, fictionalized memoir of those high school years. I've been stuck on the first page for about five months now. I'll be driving around San Diego or talking with old friends, and suddenly I'll feel inspired to start writing so I can sort out all of my feelings about my Southern California life, but when I finally force myself to sit down in front of the computer, I just revise the same two paragraphs over and over and over again. I think part of the problem is that my would-be story is too thinly autobiographical and self-involved to make for very appropriate fiction. Right now the characters are all just stand-ins for me and my parents and my high school friends, and I know that this needs to change or at least mutate in some interesting way before I'll be able to make any substantial progress.

Maybe I've just been in a non-fiction mode. The only piece of my writing that I have been happy with recently was a documentary treatment that I submitted with some of my graduate school applications. The idea was basically to make a surfing documentary without any surfing in it. I have a bunch of friends who are connected with the surf industry, so I wrote my treatment about how I would follow them around in their everyday lives, which I would then contrast with the romanticized pop culture image of the surfer that they are all helping to create and promote. I also talked about my own attraction to this image of the surfer, a figure which I have found to be alluring and seductive but also deceitful and impossibly out of reach. I actually got so excited while working on the treatment that I decided to start shooting the project , and I've now gone through 20 hours of tape. I hope something good comes of this, but I'm more than a little worried by the length of the thing, as I probably still have another 10 hours left to shoot, and then I have massive amounts of editing to worry about.

I eventually heard back from the two grad programs who saw my treatment. I was accepted at CalArts but turned down by UCLA. Strangely enough, I was pretty happy with both pieces of news.